![cuda update mac cuda update mac](https://m.media-amazon.com/images/I/41GHjJMWNVL._AC_SX425_.jpg)
If they are installed correctly you'll have two Nvidia preference pages in the System Preferences (and it will probably install a little Nvidia option on the menu bar, which you can turn off in System Preferences).
CUDA UPDATE MAC DRIVERS
You can download the CUDA and 650M drivers and install them. My guess is that the current Nvidia drivers for the 650M aren't quite working (since exports get slower as they go, I'm going to guess that the GPU is not loading/unloading VRAM and getting clogged up, or it is not handing off tasks between the Nvidia GPU and the onboard GPU on the Intel CPU ). So, FCPX 10.2.3 was working well on my MBP, but 10.3.4 is REALLY slow on Share (export). FCPX does not use CUDA, and depends on OpenGL/OpenCL which is more of an AMD thing. Adobe folks seem to be saying that the CUDA update is helpful, but I haven't tested that. You can download what seem to be working (not beta) drivers from Nvidia at the links below. If you do start down this path, the only way to turn back is to re-install High Sierra (which might actually take less time than installing and testing the new Nvidia drivers).But, here's where I'm at now: There are lots of overlapping issues here, and it is hard to sort them out because of how long it takes to restart in High Sierra (10.13.1) with 2012 Macbook Pro Intel i7 ( 3615QM) CPU 2.3 GHz Nvidia GeForce GT 650M 16GB RAM (I know it's old, but it's been working fine, I like the Superdrive, and all in all High Sierra seems fine, but it doesn't like the Nvidia GPU especially in Final Cut Pro 10.3.4).
CUDA UPDATE MAC DRIVER
But, in my testing so far it seems that the updated Nvidia Web Driver (download from Nvidia see links below) is helpful, so proceed with caution. Probably the best option is NOT TO INSTALL any of the new Nvidia drivers and just wait for Apple to update High Sierra with whatever new drivers they build/get for Nvidia. It seems that FCPx 10.3.4 and Nvidia GeForce GT 650M do not like each other. He stated that there should be an update pushed out at the end of the month ( Amit: A new update will come at the end of this month) that will fix the problems with OpenCL.I'm still trying to figure this out. They had me switch my render engine from OpenCL to Metal and it seems to have fixed my problem.at least for now. Per my chat, seems like there is an issue with NVIDIA graphics cards that they are working on fixing.Īmit: This is an issue going on with the NVIDIA graphics cardĪmit: I will recommend you to please use the metal option for a while " just finished chatting with Adobe Chat support. I'd love to be able to function at full capacity Switching to metal seem to make PP much slower.
![cuda update mac cuda update mac](https://static.macupdate.com/products/46417/l/nvidia-cuda-drivers-logo.png)
Sounds like Adobe knows and is working on a solution. hopefully temporarily while adobe fixes it. Spent a couple hours trying to get it to work and final came across a solution. I narrowed the problem down to the graphics card and CUDA. PP keeps crashing on me after a little while editing. Im working on a project right now and had to use PPCC, my new MB won't run my older software. Had a 2008 loaded MBP previously that finally died.
![cuda update mac cuda update mac](https://www.insanelymac.com/uploads/monthly_02_2017/post-330993-0-20353000-1487336222.jpg)
Picked up a used MBP a few months ago so its new to me. I have had a pretty good amount of time on PP from cs6 and some CC but again not for a while. for the most part I've been a solid FCP 7 editor and have refused to use newer software. I've been away from editing for most of the last year so obviously i'm behind on the software.